
Note: Our FFXIV Job guides for Endwalker are based on our preview time with the new expansion. This will be very tough to do while leveling up to 90, but gets easier every 10 levels or so. casting with no active benefits or buffs) spells like Medica II and Cure II as much as possible. This means you want to avoid “ hardcasting ” (i.e. Healing effectively in FFXIV revolves around oGCDs.Many of these spells work on a radius around your character, so you’ll want to try and stay in between party members as much as possible!

Perhaps more so than any other healer, White Mage is reliant on positioning to get the most benefit from your spells.Significant portions of fights are fairly scripted out, so you can almost always anticipate when you’re going to need to heal based on the timeline of the fight. A huge part of being a good healer is battle and dungeon knowledge.It may seem counter-intuitive, but you want to get away with healing as little as possible while doing as much damage as possible! Remember your ABC’s - “Always Be Casting.” If no one needs healing, throw out some damage spells! Healer damage is not insignificant and can speed up boss fights and dungeons considerably.But before we get into the details of the job, some key points to keep in mind as you play: If you’re new to healing, this is the job to learn the role on. White Mage as a Job enjoys fantastic, wide-ranging Area of Effect (AoE) healing spells and some of the best off-Global Cooldown (oGCD) abilities in the game. But never fear, adventurers! If you want to dip your toes into healing, White Mage is the easiest to start with. Many players tend to shy away from the larger responsibility that comes with assuming a healing Job. Whether you want to get shorter Duty Finder queues or play chicken with your party members’ health bars, healing in Final Fantasy XIV is an extremely rewarding role - but also the most demanding to do properly. Do you enjoy being the pillar of a group? Not in that weird “ooh, I’m gonna make monsters hit me” way, either. The second method is to consume food, with Pumpkin Potage being among the most popular and best choices.The FFXIV White Mage makes for a perfect starting place on the healing role in Endwalker. One of the methods was already touched upon, which is using the Grade 6 Tincture of Mind in your Opener. If you need more information on how Materia works in Final Fantasy 14, look no further than our complete guide on it here! Furthermore, there are a couple more ways you can get a bit more performance out of the White Mage class. Whether you place it in areas rife with elemental hazards or during encounters with annoying gimmicks where you're sure to take damage, it will likely keep someone afloat during hectic moments. While it's pretty challenging to maximize the healing properties of this ability, it is still helpful in many scenarios. If you have any stacks of Liturgy of the Bell remaining, an additional healing effect will transpire and heal for 200 HP per remaining stack. If you take damage, one stack of Liturgy of the Bell will get consumed, healing yourself and any party member within a 20 yalm radius for 400 HP.

The healing and damage mitigation properties allow you to overcome significant skill checks in Dungeons and Raids.Īllows you to place a Healing Blossom in an area of your choosing, granting five stacks of Liturgy of the Bell to yourself. Temperance shines brightest in scenarios where you and your team need to take tons of incoming damage. Increases potency of all GCD healing spells by 20 percent and reduces incoming damage to you and nearby teammates within 30 yalm radius by ten percent for 20 seconds. Additionally, healing a target under the effects of Confession with Medica II, Cure III, or Afflatus Rapture will boost the healing potency.Įxcellent for passing significant heal checks that require subsequent healing in short bursts. Grants you and nearby party members Confession. Healing allies within the area of effect will increase healing potency by ten percent.Īsylum will be your go-to AoE healing option and is excellent for encounters where a large portion of the party has to get close together. Shrouds an area in a protective veil, healing you and any teammate that enters periodically over 24 seconds.
